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BRIDGE BRIDGE Diaspora BRIDGE
COS 201

Computer Programming I

Computing
B.Sc. Information Systems
3
Course Description
At the end of this course, students should be able to: 1. explain the principles of good programming and structured programming concepts; 2. explain the programming constructs, syntax and semantics of a higher-level language; 3. describe the chosen programming language variables, types, expressions, statements and assignment; simple input and output; 4. describe the programme control structures, functions and parameter passing, and structured decomposition; and 5. develop simple programmes in the taught programming language as well as debug and test them.
Course Outline
Introduction to computer programming. Functional programming; Declarative programming; Logic programming; Scripting languages. Introduction to object-orientation as a technique for modelling computation. structured, and even some level of functional programming principles; Introduction of a typical object-oriented language, such as Java; Basic data types, variables, expressions, assignment statements and operators; Basic object-oriented concepts: abstraction; objects; classes; methods; parameter passing; encapsulation. Class hierarchies and programme organisation using packages/namespaces; Use of API – use of iterators/enumerators, List, Stack, Queue from API; Searching; sorting; Recursive algorithms; Event-driven programming: event-handling methods; event propagation; exception handling. Introduction to Strings and string processing; Simple I/O; control structures; Arrays; Simple recursive algorithms; inheritance; polymorphism. Lab work: Programming assignments; design and implementation of simple algorithms, e.g., average, standard deviation, searching and sorting; Developing and tracing simple recursive algorithms. Inheritance and polymorphism. COS 202 Computer Programming II (3 Units C: LH 30; PH 45) Learning Outcomes At the end of this course, students should be able to: 1. demonstrate the principles of good programming and structured programming concepts; 2. demonstrate string processing, internal searching, sorting, and recursion; 3. demonstrate the basic use of OOP concepts: classes, objects, inheritance, polymorphism, data abstraction; 4. apply the tools for developing, compiling, interpreting and debugging programmes; and 5. demonstrate the use of syntax and data objects, operators. Central flow constructs, objects and classes programming, Arrays, methods, Exceptions, Applets and the Abstract, OLE, Persistence, Window Toolkit. Course Contents Review and coverage of advanced object-oriented programming - polymorphism, abstract classes and interfaces. Class hierarchies and programme organisation using packages/namespaces. Use of API – use of iterators/enumerators, List, Stack, Queue from API. Searching, and sorting. Recursive algorithms. Event-driven programming: event-handling methods, event propagation, exception handling. Applications in Graphical User Interface (GUI) programming. Lab work: Programming assignments leading to extensive practice in problem-solving and programme development with emphasis on object-orientation. Solving basic problems using static and dynamic data structures. Solving various searching and sorting algorithms using iterative and recursive approaches. GUI programming.
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